
30–35% Delivery Increase and $200K OpEx
Ubisoft
Saved $200K in OpEx, reinvented a 4-studio metagame pipeline, and scaled the Sydney front-end team from 2 to 9.
Design the systems that shape how people interact with your product, from onboarding to retention to cross-platform coherence.

This includes spatial interfaces and XR products where ergonomics and human-centred design are critical, VR editorial, multi-HMD experiences, wearables, automotive HUDs, defence displays. Spatial computing work at Start VR deepened SemiMassive's expertise in ergonomics, experience that now applies to emerging interfaces.
01
Research, audit, map current product systems and user journeys.
02
Architect product systems, prototype experiences, validate with users.
03
Implement, establish governance, handoff for scale.

Ubisoft
Saved $200K in OpEx, reinvented a 4-studio metagame pipeline, and scaled the Sydney front-end team from 2 to 9.

Start VR
Designed the product and UX for an immersive VR editorial experience that delivered significantly higher completion and engagement than comparable VR titles (based on internal analytics)

Wargaming
Designed a social battlepass system where A/B testing showed 76% immediate challenge engagement versus 39% for the control, and authored the studio's Behavioural Design Playbook.