We build AI tools that simplify complex work.

SemiMassive is an AI automation studio. We build proprietary tools and customisable workflow systems that deliver ROI quickly and responsibly.

About SemiMassive

SemiMassive Ventures is an AI automation studio based in Sydney, Australia. We help mid-market businesses and scaling companies automate their slowest workflows with custom AI tools, from ready-made platforms like Razor Agent to purpose-built solutions.

We don't just consult. We build the tools, then adapt them to your specific needs. Our proprietary platforms are the differentiator — consultancy backs it up.

Our Stance: We automate workflows, not people.

At SemiMassive, we build custom AI tools to own the arduous, repetitive workflows that drain your team's energy. Founded by Nick Strine, with a background rooted in scaling teams, our philosophy is simple: AI should take the robot out of the human. We don't deploy technology to replace headcount; we deploy Agentic AI and workflow automation to eliminate operational bottlenecks. This gives your people the bandwidth to do their best work, allowing your business to scale without burn.

“The true ROI of AI isn't found in reducing your workforce; it's found in removing the arduous friction that prevents your current team from scaling.”

— Nick Strine, Founder, SemiMassive

Our approach

Systems thinking

We architect complete systems, not isolated features. Every design decision connects to the broader product ecosystem.

Behavioural design

Technology that ignores human behaviour doesn't get adopted. We design for how people actually work, not how we wish they would.

Verified outcomes

Every claim we make is backed by real metrics from real projects. We measure what matters and share what we find.

Nick Strine, AI Product Architect & Design Director

20+ years simplifying complex things. Product design, AI systems, and teams that ship.

Ubisoft (2022–2025)

UX Systems Lead, XDefiant. Led metagame pipeline redesign for an $80M GaaS platform serving 12M players. Scaled UX team from 2 to 9.

Wargaming (2018–2022)

Expert UX Strategist, World of Tanks. Designed social battlepass (76% vs 39% engagement). Authored Behavioural Design Playbook deployed studio-wide.

Start VR (2016–2018)

Founding Designer. Spatial computing and XR across Battle of Hamel VR (Australian War Memorial), Atlas Obscura VR, and Wentworth VR. Scaled team from 5 to 17.

Ogilvy (2015–2016)

Digital Design Director. Microsoft Windows 10 ANZ launch (+25% social engagement), eBay/Myer VR Department Store ($45M earned media).

MESO Creative (2005–2011)

Co-founder. Hybrid agency with ~$1.1M turnover. Clients included Ministry of Sound and Network 10.

Verified credentials

IMDB Credits

Director/Lead UX, Battle of Hamel, XDefiant, Wentworth

Australian War Memorial

Battle of Hamel VR exhibition documentation

LBBonline

Press coverage of Ogilvy digital leadership

UTS / Macquarie

VR ergonomics research with 100 students

Current projects

Beaver

AI-powered tender intelligence and creative automation for a process equipment company.

AI Workflow Automation

Razor Agent

Customisable Business Intelligence Assistant. SemiMassive-owned platform that turns company data into actionable AI insights.

razoragent.au
AI Workflow Automation

Soliton Interactive

XR product strategy and roadmap realignment.

Product & Experience Design

Let's work together

Tell us what's slowing your team down. We'll show you what automation can do.