Selected work

Real projects, verified outcomes, no invented clients.

Beaver | 4–5 day Procurement to ~10 mins

Beaver | 4–5 day Procurement to ~10 mins

Beaver

Deployed a custom RAG agent that enriched Beaver's 10,000-entry client database in 90 minutes versus 6+ months manually, cutting research overhead costs by 99%.

AI Workflow Automation
Razor Agent | Customisable Business Intelligence Assistant

Razor Agent | Customisable Business Intelligence Assistant

SemiMassive

Automated prospect research with enriched Excel/CSV exports; AI assistant for outreach and competitive positioning

AI Workflow Automation
Synapsy | Cryptographic Trust Layers

Synapsy | Cryptographic Trust Layers

SemiMassive

90% reduction in reference friction; dynamic Career Readiness Index

AI Workflow Automation
30–35% Delivery Increase and $200K OpEx

30–35% Delivery Increase and $200K OpEx

Ubisoft

Saved $200K in OpEx, reinvented a 4-studio metagame pipeline, and scaled the Sydney front-end team from 2 to 9.

Product & Experience Design
83% engagement increase

83% engagement increase

Australian War Memorial

Directed the world-first synchronised VR experience with 100 Oculus Go headsets, reaching 7,000 visitors in 30 days with 83% engagement increase.

Product & Experience Design
Beaver | Creative Automation Saved $60K pa

Beaver | Creative Automation Saved $60K pa

Beaver

Designed an AI marketing production automation pipeline using Runway AI for visual asset generation and workflow orchestration.

AI Workflow Automation
Soliton Interactive, XR Roadmap

Soliton Interactive, XR Roadmap

Soliton Interactive

XR product strategy and roadmap realignment for Soliton Interactive.

Product & Experience Design
Ontology Systems for +15% Throughput

Ontology Systems for +15% Throughput

Ubisoft

Surveyed 42 staff and created comprehensive flow-charting that saved ~21 hours per day across teams and improved producer throughput by 10–15%.

Product & Experience Design
Behavioural Research for 2x Engagement

Behavioural Research for 2x Engagement

Wargaming

Designed a social battlepass system where A/B testing showed 76% immediate challenge engagement versus 39% for the control, and authored the studio's Behavioural Design Playbook.

Product & Experience Design
20 million users reached

20 million users reached

Start VR

Designed the product and UX for an immersive VR editorial experience that delivered significantly higher completion and engagement than comparable VR titles (based on internal analytics)

Product & Experience Design

Let's create your case study